
As a demigod, Kratos is not one to show vulnerability. Kratos’ guest turn in Mortal Kombat wasn’t without a few creative conundrums, of course. “You’ll see a character and you’ll know it’s a Mortal Kombat character.” “One of the strongest points of Mortal Kombat has always been the character design,” he tells Boon.

You never thought you’d see that.” Boon loves God of War and, in particular, Kratos because he’s “unapologetically brutal.” The feeling is mutual – Stig is a longtime Mortal Kombat fan, too. “Just seeing Kratos and Scorpion on the screen at the same time. “We went through a lot of iterations, but in the end, when you look at that screen, you see Kratos.”Īsked about his favorite aspect of this chaotic crossover, Boon answer comes easily. “It was mostly minor stuff, certain tweaks to the animation,” Boon remembers. Particularly regarding Kratos’ fatality, which went through a number of edits and revisions due to feedback from Sony Santa Monica Studios. “Once we started sending playable builds of Kratos, that’s when they got specific regarding things like animation,” Boon recalls. Absolute authenticity being a key consideration, Boon’s team went so far as to use Kratos’ God of War III character model as a reference asset. “From the beginning, we were absolutely set on respecting the character.” Boon describes a “receptive” relationship with Sony Santa Monica Studios – creators of God of War – during development of Kratos’ Mortal Kombat incarnation, with Boon’s and Asmussen’s teams regularly trading feedback and ideas. “The God of War team set certain ground rules,” Boon says. “I said, ‘ You gotta be kidding me, we gotta make this happen! Let’s get on the phone.’” Describing himself as a “huge God of War fan,” Boon was all too eager to work out the details and spark a larger collaborative effort between both studios.Ĭapturing “the real Kratos” in Mortal Kombat was a prime goal for Boon and Netherrealm Studios, but it wasn’t always an easy one. “I remember somebody saying, ‘‘hey, there might be this possibility of Kratos appearing in Mortal Kombat,’” Stig remembers. “We think we’ve done Kratos justice.”Įd Boon and God of War III director Stig Asmussen don’t remember who made the first phone call, but both recall the Kratos crossover talks starting early in Mortal Kombat’s development cycle. “We kind of felt it was meant to happen,” he says.
MORTAL KOMBAT 9 ENDING PS3
The Mortal Kombat creative director and co-creator can finally spill his guts regarding one of the most anticipated video-game crossovers of all time: Kratos’ exclusive guest appearance in the PS3 version of Mortal Kombat. “The first time we saw him we thought, ‘Oh my God, what a great Mortal Kombat character he would make.’”Įd Boon is very excited.
